I've said it before, and I'll say it again: 'You
must always design for reuse'. In the previous design
tips I've shown how a wireless access point emulator can be constructed.
Now let's take it one step forward to use it to assess skills.
For this the emulator is setup with a challenge, and the user
must complete the challenge within a given time. The help window
is now used to show the challenge:
The help window is set with:
h._visible=true;
tab02._alpha=50;
help_flag=true;
and an interrupt function is used to check the number of
correct answers, and update the time:
myInterrupt2
= function () {
time.text=getuptime();
nocorrect=0;
if (ipaddress=="140.10.11.12") nocorrect++;
if (subnetmask=="255.255.255.0") nocorrect++;
if (gateway=="140.10.11.1") nocorrect++;
if (ssid=="mynetwork") nocorrect++;
if (sysname=="fred") nocorrect++;
if (wepkey=="fredkey") nocorrect++;
correct.text=nocorrect;
if (getuptime()=="0:5:0")
{
h._visible=true;
h.window.htmltext="Timeout " + getuptime() + "<BR>Please
refresh the page to restart" ;
clearInterval(id2);
}
if (nocorrect==6)
{
h._visible=true;
h.window.htmltext="Well done!<BR>That took you
" + getuptime();
clearInterval(id2);